[CS-FSLUG] Nathan's Dilm

Aaron Patrick Lehmann lehmanap at cs.purdue.edu
Fri Jun 18 12:26:09 CDT 2004


On Fri, Jun 18, 2004 at 11:01:57AM -0600, N. Thompson wrote:
> On June 18, 2004 03:09 am, David M. wrote:
> > On Thursday 17 June 2004 09:58 pm, N. Thompson wrote:
> > > I've been working on it since last year, I probably still have the old
> > > versions if you need proof.
> > >
> > > On June 17, 2004 07:45 pm, David M. wrote:
> > > > On Thursday 17 June 2004 12:02 pm, N.Thompson wrote:
> > > > > Yes, it uses C++ and Qt :-) .
> > > > >
> > > > > I'd put the latest sources in CVS but the sourceforge documentation
> > > > > was rather poor on that topic imo and I couldn't figure out how to
> > > > > use it.
> > > > >
> > > > > Chris Brault wrote:
> > > > > >Well,
> > > > > >
> > > > > >Is Dilm in c++?
> > > >
> > > > I'm curious, how did your program get all the way to version 3 this
> > > > quick?
> >
> > proof? don't need no proof. I was wondering if you had like a versioning
> > system for sourceforge. I'm used to seeing 0.1, 0.2, 0.3........1.0, 1.1,
> > 1.2 etc etc
> >
> > Now I feel like I accused you of something that I don't know much about.
> >
> > David M.
> 
> You didn't accuse me :-)
> I'm just guilty of accidentally upping the version number when it wasn't 
> appropriate I think, back then I didn't know how version numbers worked but 
> now I think I know so I'll just check with the list.
> 
> 0.0.x is for bug fixes.
> 0.x is for small changes.
> x is for a significant change.
> Is this correct?
> 
> My problem was that I was using 0.x for bug fixes.
> 
The linux kernel numbering system is:
1.x + production
y.(even number) features are frozen, should be stable
y.(odd number) introducing new features
y.x.z bug fixes, etc.

Or so I understand it.  Different projects use different systems.  TeX is
converging on pi, because Knuth is a math geek.

Aaron Lehmann

-- 
Sometimes you stay the course;
Sometimes the course stays you.




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